I’m not a Pokémaster; I haven’t ‘caught them all.’ If you were to hold a gun to my head and force me to answer Poké-trivia (as one does), my strategy would probably consist of murmuring ‘Pikachu?’ in varied intonations of anger and desperation.
Yet as someone who cares about the ethics of persuasion and technology, I’ve found the Poké-mania of the past couple of weeks really something to behold. In a matter of days after the so-called ‘augmented-reality’ smartphone game Pokémon GO launched, it rampaged up the app charts and quickly amassed more daily active users in the US than Twitter.
The slogan of the Pokémon franchise is ‘Gotta catch ‘em all!’ This phrase has always seemed to me an apt slogan for the digital era as a whole. It expresses an important element of the attitude we’re expected to have as we grapple with the Sisyphean boulder of information abundance using our woefully insufficient cognitive toolsets. (Emails: Gotta read ‘em all! Posts: Gotta like ‘em all!)
What’s noteworthy about the launch of Pokémon GO isn’t that its players are suddenly finding dead bodies in creeks, inadvertently flash-mobbing Central Park, falling prey to Poké-scams, or doing anything else that publishers can cite to catch all the clicks they can. Rather, it’s that Pokémon GO signals the first mainstream adoption of a type of game I’ve come to call ‘BYOB’—that is, games that require you to ‘Bring Your Own Boundaries.’
As such, this Poké-moment (sorry) presents us with a unique opportunity to advance the conversation about the ethics of self-regulation and self-determination in environments of increasingly persuasive technology.
The views, opinions and positions expressed by these authors and blogs are theirs and do not necessarily represent that of the Bioethics Research Library and Kennedy Institute of Ethics or Georgetown University.