According to an interesting article in the Wall Street Journal, “Chess-playing computers, far from revealing the limits of human ability, have actually pushed it to new heights.”
Reporting on the story of Magnus Carlsen, the newly minted world chess champion, Christopher Chabris and David Goodman write that the best human chess players have been profoundly influenced by chess-playing computers:
Once laptops could routinely dispatch grandmasters … it became possible to integrate their analysis fully into other aspects of the game. Commentators at major tournaments now consult computers to check their judgment. Online, fans get excited when their own “engines” discover moves the players miss. And elite grandmasters use computers to test their opening plans and generate new ideas.
[Chess-playing programs] are not perfect; sometimes long-term strategy still eludes them. But players have learned from computers that some kinds of chess positions are playable, or even advantageous, even though they might violate general principles. Having seen how machines go about attacking and especially defending, humans have become emboldened to try the same ideas…. [A] study published on ChessBase.com earlier this year showed that in the tournament Mr. Carlsen won to qualify for the world championship match, he played more like a computer than any of his opponents.
The net effect of the gain in computer skill is thus, ironically, a gain in human skill. Humans — at least the best ones—are getting better at playing chess.
For various obvious reasons, the literature about AI and transhumanism has a lot to say about chess and computers.
The views, opinions and positions expressed by these authors and blogs are theirs and do not necessarily represent that of the Bioethics Research Library and Kennedy Institute of Ethics or Georgetown University.